Four games made with PersonCraft
Each one is a complete Godot 4 game: levels, win and lose, pause, restart, saved options, sound and Spanish/English. Play them here, no download.


Arquero Valiente Room-by-room action
Clear ten rooms of slimes, goblin archers and two bosses. Stand still to fire on your own, move to dodge, and pick one of three skills every time you level up. Its sprites, walk animations, sound effects and music were generated with AI by PersonCraft from one art and sound brief.
Controls: Arrows/WASD or drag a finger to move · stand still to fire · 1, 2, 3 or tap a card to pick a skill · Esc pause · R restart
Play Arquero Valiente
Saltarina 2D platformer
Run, jump over gaps and spikes, stomp on enemies, collect coins and reach the flag across three levels.
Controls: Arrows to move · Space or Up to jump · Esc pause · R restart
Play Saltarina
Arena Top-down action
Survive three waves of enemies that chase you around an arena. Your shots aim on their own.
Controls: Arrows/WASD to move · Space to fire · Esc pause · R restart
Play Arena
Cajas Turn-based puzzle
Push every box onto its target in three levels, with undo and a move limit.
Controls: Arrows to move · Z undo · R restart level · Esc pause
Play CajasHow they were made
They are the PersonCraft genre templates. Before publishing, an isolated Godot 4.7 worker imports each project, runs its tests, starts it, lets a bot play it from start to finish and exports it to Web. These are the same templates you can start from: your connected AI (Claude or another MCP-compatible assistant) changes them to your idea, and you can publish and sell the result under the included license.
Inside every game: L switches language, +/- changes the volume, M reduces motion and H turns on high contrast.