PersonCraft · character studio
Your idea.
A character.
Many worlds.
Create consistent 2D characters, turn them into 3D assets, and bring a first prototype to Godot. Create video scenes and connect your AI through MCP.
Save a reference: 0 credits. 3D conversion uses credits.
Kira · scene generated with her trained identityDescribe a character and choose its design. Keep its identity across scenes.
60 credits per identityBring your own imageSave a reference you already have. Convert it to a 3D GLB asset when you are ready.
Reference: 0 credits · 3D: 30Take a character to GodotLearn to use a ready 3D asset with our initial playable project and MCP.
Starter project · Unity in developmentA complete studio
From design to scenes, 3D assets, and a first playable prototype.
Trained identity
Train a LoRA on your character’s face and keep it in every shot.
Standard video
Animate your keyframes into 2D video — 8 credits per scene.
Premium video
Higher motion fidelity for key shots — 15 credits.
Example characters
Real art generated with trained identity — no retouching.

Kira

Tomás

Nube
Pricing for creators
All plans include the same tools; the monthly credit allowance changes. Building a game? Create characters and visual assets, connect a compatible AI assistant through MCP, and prepare a Godot project. The assistant writes the code; open, test, and export it in Godot. Prices in USD; taxes calculated at checkout. No lock-in; credits never expire while your subscription is active.
- ✓Same tools; generation with credits
- ✓Character and scene library
- ✓Standard videos
- ✓Same tools; generation with credits
- ✓3D assets available with credits
- ✓Starter Godot export
- ✓Same tools; generation with credits
- ✓API and MCP for your workflow
- ✓Larger monthly generation allowance
Frequently asked questions
How does PersonCraft keep the same face across scenes?
Each character trains a LoRA model on its chosen face and design. Reusing that model helps keep its identity across scenes and videos. The face and details can still vary; review each result.
Can I turn a 2D character into an animatable 3D model?
Yes. A character with a trained identity can be converted into a rigged 3D asset (GLB) ready to animate in a game engine or 3D software.
Can I use PersonCraft to make games in Godot or Unity?
PersonCraft creates characters and 3D GLB assets. Download an initial playable Godot template from a ready asset, or request its files through MCP. Complete game creation and Unity integration are still in development.
Can I create characters and scenes from Claude without opening the app?
Yes, via an API key and the MCP channel. Claude (or any other MCP client) can create characters, generate scenes, and check your credit balance directly by chat.
Do credits expire?
No, as long as your subscription is active. There is no lock-in period.