personcraft
MCP documentation

Connect your Claude to PersonCraft

PersonCraft is a remote MCP server where your own Claude designs and codes Godot 4 games. This page covers what you need, how to connect, what each tool does and where your data goes.

Server addresshttps://personcraft.com/api/mcp

By PersonCraft · Reviewed November 8, 2026

What it is

A remote MCP server (HTTPS, OAuth 2.0) that stores your Godot project and its numbered revisions, lets Claude read and edit the files, runs each revision in an isolated sandbox and returns real screenshots to Claude, and hands you the project as a ZIP. It can also generate art, audio and 3D models with credits. The website has no chat of its own: your Claude does the work.

What you need

  • A paid Claude plan (Pro or higher). The free plan connects, but its usage limit runs out long before a game is done. It is billed by Anthropic, not by PersonCraft.
  • A PersonCraft account. Plans start at US$9 a month plus VAT; credits pay for generated art, audio, 3D and test runs.
  • Godot 4.7 on your computer to open and export the project.

How to connect

  1. Open Claude and go to Customize → Connectors.
  2. Choose “Add custom connector” and paste the address below.
  3. Press Connect and sign in to PersonCraft to authorize.
  4. Ask your Claude to start a game. It can read the manual first with personcraft_leer_manual.

Server address: https://personcraft.com/api/mcp

A first message to try

“Connect to PersonCraft and make me a small 2D platformer for the Web. Quote the credits before asking me to approve any art, and run a test after each revision so you can look at the screenshots.”

Tools

Every tool has a title and a read-only or destructive annotation, so Claude asks before anything that changes data. Names are in Spanish.

Tools marked “AI generation” create images, audio or 3D models with AI models. They always quote the credits first and need the owner’s explicit approval.

Create and understand the game

They store the design, the revisions and the project state. Most only read.

personcraft_crear_juego · personcraft_disenar_juego · personcraft_consultar_juego · personcraft_listar_juegos · personcraft_actualizar_juego · personcraft_obtener_contexto_autor · personcraft_consultar_capacidades_juego · personcraft_leer_manual

Write and review the code

Read files, propose changes with version control, and review GDScript and scenes.

personcraft_listar_archivos_juego · personcraft_leer_archivo_juego · personcraft_buscar_en_juego · personcraft_preparar_cambios_juego · personcraft_aplicar_cambios_juego · personcraft_editar_archivos_juego · personcraft_editar_escena_juego · personcraft_revisar_gdscript · personcraft_consultar_api_godot

Draft while assets arrive

They let the code move forward without touching the approved revision.

personcraft_consultar_borrador_juego · personcraft_editar_borrador_juego · personcraft_finalizar_borrador_juego

Test and see the game

They run the game in an isolated sandbox and return real screenshots so Claude can see what it coded.

personcraft_solicitar_pruebas_juego · personcraft_consultar_pruebas_juego · personcraft_ver_capturas_juego

Your own files

Import images and models that are already yours, without generating anything and without credits.

personcraft_importar_imagen_existente · personcraft_importar_asset_3d_existente · personcraft_listar_imagenes_reutilizables · personcraft_listar_assets_3d_reutilizables

Art, audio and 3D with creditsAI generation

They generate sprites, sound effects, music, models and characters with AI models. They always quote first and need the owner’s explicit approval.

personcraft_estimar_costo_juego · personcraft_consultar_biblia_arte_juego · personcraft_definir_biblia_arte_juego · personcraft_solicitar_sprites_juego · personcraft_solicitar_animaciones_juego · personcraft_solicitar_audio_juego · personcraft_solicitar_assets_3d_juego · personcraft_solicitar_personajes_3d_juego · personcraft_consultar_jobs_assets_juego · personcraft_cancelar_lote_assets_juego · personcraft_importar_asset_generado_juego

Your data

PersonCraft receives only what Claude sends when it calls a tool. It does not read your conversation history, Claude’s memory or your files. Projects are private to your account, generated outputs are checked by moderation, and you can delete your data from your account. Details in the privacy notice.

Limits

Verification covers the Web and Windows exports; Android and iOS builds are exported by you in Godot. Multiplayer is not supported. An automatic test does not judge whether a game is fun: a person has to play it.

Support

Write to personcraft@zohomail.com

Privacy notice · Terms of service · What a small game costs

Connect Claude to a Godot MCP server: PersonCraft documentation