Connect your Claude to PersonCraft
PersonCraft is a remote MCP server where your own Claude designs and codes Godot 4 games. This page covers what you need, how to connect, what each tool does and where your data goes.
https://personcraft.com/api/mcpBy PersonCraft · Reviewed November 8, 2026
What it is
A remote MCP server (HTTPS, OAuth 2.0) that stores your Godot project and its numbered revisions, lets Claude read and edit the files, runs each revision in an isolated sandbox and returns real screenshots to Claude, and hands you the project as a ZIP. It can also generate art, audio and 3D models with credits. The website has no chat of its own: your Claude does the work.
What you need
- A paid Claude plan (Pro or higher). The free plan connects, but its usage limit runs out long before a game is done. It is billed by Anthropic, not by PersonCraft.
- A PersonCraft account. Plans start at US$9 a month plus VAT; credits pay for generated art, audio, 3D and test runs.
- Godot 4.7 on your computer to open and export the project.
How to connect
- Open Claude and go to Customize → Connectors.
- Choose “Add custom connector” and paste the address below.
- Press Connect and sign in to PersonCraft to authorize.
- Ask your Claude to start a game. It can read the manual first with personcraft_leer_manual.
Server address: https://personcraft.com/api/mcp
A first message to try
“Connect to PersonCraft and make me a small 2D platformer for the Web. Quote the credits before asking me to approve any art, and run a test after each revision so you can look at the screenshots.”
Tools
Every tool has a title and a read-only or destructive annotation, so Claude asks before anything that changes data. Names are in Spanish.
Tools marked “AI generation” create images, audio or 3D models with AI models. They always quote the credits first and need the owner’s explicit approval.
Create and understand the game
They store the design, the revisions and the project state. Most only read.
personcraft_crear_juego · personcraft_disenar_juego · personcraft_consultar_juego · personcraft_listar_juegos · personcraft_actualizar_juego · personcraft_obtener_contexto_autor · personcraft_consultar_capacidades_juego · personcraft_leer_manual
Write and review the code
Read files, propose changes with version control, and review GDScript and scenes.
personcraft_listar_archivos_juego · personcraft_leer_archivo_juego · personcraft_buscar_en_juego · personcraft_preparar_cambios_juego · personcraft_aplicar_cambios_juego · personcraft_editar_archivos_juego · personcraft_editar_escena_juego · personcraft_revisar_gdscript · personcraft_consultar_api_godot
Draft while assets arrive
They let the code move forward without touching the approved revision.
personcraft_consultar_borrador_juego · personcraft_editar_borrador_juego · personcraft_finalizar_borrador_juego
Test and see the game
They run the game in an isolated sandbox and return real screenshots so Claude can see what it coded.
personcraft_solicitar_pruebas_juego · personcraft_consultar_pruebas_juego · personcraft_ver_capturas_juego
Your own files
Import images and models that are already yours, without generating anything and without credits.
personcraft_importar_imagen_existente · personcraft_importar_asset_3d_existente · personcraft_listar_imagenes_reutilizables · personcraft_listar_assets_3d_reutilizables
Art, audio and 3D with creditsAI generation
They generate sprites, sound effects, music, models and characters with AI models. They always quote first and need the owner’s explicit approval.
personcraft_estimar_costo_juego · personcraft_consultar_biblia_arte_juego · personcraft_definir_biblia_arte_juego · personcraft_solicitar_sprites_juego · personcraft_solicitar_animaciones_juego · personcraft_solicitar_audio_juego · personcraft_solicitar_assets_3d_juego · personcraft_solicitar_personajes_3d_juego · personcraft_consultar_jobs_assets_juego · personcraft_cancelar_lote_assets_juego · personcraft_importar_asset_generado_juego
Your data
PersonCraft receives only what Claude sends when it calls a tool. It does not read your conversation history, Claude’s memory or your files. Projects are private to your account, generated outputs are checked by moderation, and you can delete your data from your account. Details in the privacy notice.
Limits
Verification covers the Web and Windows exports; Android and iOS builds are exported by you in Godot. Multiplayer is not supported. An automatic test does not judge whether a game is fun: a person has to play it.
Support
Write to personcraft@zohomail.com