personcraft
For indie game prototypes

Consistent 3D characters for Godot prototypes

Create a distinctive character, convert it into an animated 3D GLB, and download a starter Godot project with movement, a camera, and one objective.

Anime character Kira in a neon scene, created with PersonCraft

What PersonCraft can create today

PersonCraft creates 2D and anime character images, trains a reusable visual identity for scenes and video, and can convert a trained character into a rigged GLB with baked humanoid animations. From a ready 3D asset, you can download a Godot starter project with WASD/arrow movement, jumping, a camera, one objective, and your character loaded at runtime. For complete games, start from a genre template (platformer, top-down action or box puzzle) and let your connected AI adapt it; you can play the three templates on the Play page.

A guided path into Godot

Download the starter ZIP from the 3D asset page and import it into Godot 4.3 or newer. It includes a simple 3D scene, movement, jump, camera, crystal goal, and character animation playback when available in the GLB. The character downloads from PersonCraft at runtime, so the project needs internet access. You can also use the PersonCraft MCP tool movify_preparar_proyecto_godot with a separate Godot MCP integration to write the project files and continue iterating with an AI assistant.

Where the world assets come from

The asset-page starter uses simple geometry for its environment. The separate 2D Games example includes original vector art and synthesized audio. Imported or generated world assets need their own provenance and usage rights; accepting a source project does not verify those rights.

Bring your own game idea: 2D or 3D

The Games beta accepts an original idea in English or Spanish without restricting the genre. Preparing the brief costs zero generation credits and saves drafts in this browser. Connect an assistant through MCP: personcraft_disenar_juego passes it your brief, and personcraft_preparar_proyecto_libre packages the actual Godot source files it supplies. These tools do not call a model or execute code. The assistant must author the game; PersonCraft then verifies it in an isolated Godot runner (import, tests, startup and Web export) for a few credits. Unity builds, multiplayer, Android, iOS and Steam remain in development. Accepting a brief is not a promise to finish any scale of game.

Current limits and next steps

The asset-page starter is a playable prototype, not an automatic complete-game generator. Its first scene uses simple geometry and one fixed goal; it does not create levels, combat, inventory, sound, or export presets from an arbitrary game idea. A real PersonCraft GLB still needs an in-engine check for scale, placement, and animation. Verified Web builds are available for Games projects; Unity builds are not available yet.

Prepare my game ideaPlay the three templates
Download a Godot character prototype | PersonCraft